Results 7 comments of mass

If we pass a structure, there will be a pointer dereference for each original parameter inside the blit call. I'm curious if that will still be faster than passing in...

Totally understandable. I feel your pain, it's so frustrating getting bug reports that you can't repro. If it helps, I have attached a minimal project that repros the issue 100%...

Sorry I didn't reply sooner. Yes, the scene is empty on purpose. It wasn't what's in the scene that's important, just running it caused the warnings. I'll try loading and...

As you said, there's no reason to make it opinionated on what should or shouldn't be allowed in a shortcut. If I don't want a particular input event type to...

I set up the dev environment to give it a look. Removing the code that checks for various `InputEvent` types seems to address this bug with regards to joypads, but...

Personally, I think a little wasted space is worth the convenience. Normally, there are three ways of tracking the size: - it's a constant - we give up space and...

This seems acceptable to me, but if you're worried, I wonder if it would be too much to keep both and gate the functionality behind a a compile-time flag. That...