Igor

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I used this code to support pivots/anchors, though without rotation (for which ```origin``` should be adjusted too): ``` public function updateHitboxWithPivot(pivotX: Float, pivotY: Float) { offset.x = (frameWidth - width)...

I think the whole renderer is different :)

Looks like newer OpenFL's drawTriangles doesn't accept colors and blending arguments :( That's why colors property isn't sent anywhere from HaxeFlixel: https://github.com/HaxeFlixel/flixel/blob/384bbc56efcc57cfd5fbbc21e31f531caea6ca67/flixel/graphics/tile/FlxDrawTrianglesItem.hx#L51

It's wanted at least in one of my projects, also would be useful for jams. Recompilation after each change makes the whole process slow, also not all artists can code....

Note that periodic autosave is not the same as save on focus loss. Periodic autosave guarantees that work longer than given period is saved. If user often runs the game...

Ah, didn't notice this issue is dedicated to scenes... > Unlike scripts, there's a progress dialog every time you save a scene. This would make automatic saving for scenes obnoxious...

> Saving on focus loss addresses the main need behind this proposal Ehmmm... Nope? :) > Describe the problem or limitation you are having in your project: If my computer...

I see, so there is more than one way to interpret OP's request (title is about scenes, not shaders). Hopefully, eventually we'll get full autosaving in Godot though.