Results 4 comments of starcid

Yes, same to you, and it seems to be the most useful optimization compiler option., so hope it works.

Yes, the same with me, did the Unity change the name?

Just found the solution https://discussions.unity.com/t/enabling-vk_khr_draw_indirect_count-in-vulkan/777505/6 The function Hook_vkGetInstanceProcAddr should return vkGetInstanceProcAddr(device, funcName); in the end.

Could you provide the crash details? Like crash callstacks or log files.. For DX12, I suspect that should be due to the IUnityGraphicsD3D12v8 used in plugin isn't supported in the...