starchitectus

Results 2 issues of starchitectus

Presently every NetworkObject is checked for each client every tick to see if it has dirty NetworkVariables that require syncing. This causes poor performance with large numbers of NetworkObjects as...

stat:awaiting triage
stat:import

This way of referencing the camera colour texture in URP 12+ appears to have been depreciated. For future compatibility, replace the below with `colorTextureIdentifier = renderingData.cameraData.renderer.cameraColorTarget;` https://github.com/sienaiwun/TAA_Unity_URP/blob/cf29c5e60ef9cbef3050d624fcaf040895642241/Runtime/TAAPass.cs#L103