st4rdog

Results 3 comments of st4rdog

Possibly the same issue as here - https://github.com/thefuntastic/Unity3d-Finite-State-Machine/issues/33

Here's use-case example. Lack of basic "linear fog" with start/end fade is currently stopping this game being ported from Unity. It's a basic feature you can even see in Starfield's...

Depth Begin should ideally support negative numbers, to simulate being in the fog, like Exponential. Without that, someone might need both enabled.