st4rdog
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st4rdog
Possibly the same issue as here - https://github.com/thefuntastic/Unity3d-Finite-State-Machine/issues/33
Here's use-case example. Lack of basic "linear fog" with start/end fade is currently stopping this game being ported from Unity. It's a basic feature you can even see in Starfield's...
Depth Begin should ideally support negative numbers, to simulate being in the fog, like Exponential. Without that, someone might need both enabled.