st0rmbtw
st0rmbtw
## Bevy version 0.10.0 ## What you did I wanted to add a chain of systems with run condition using `distributive_run_if` ```rust app.add_systems( ( update_cursor_position, update_info, ) .chain() .distributive_run_if(resource_equals(UiVisibility(true))) );...
### Summary Underline ignores its color and uses the color of a word. ### Reproduction Steps I tried this: In `mytheme.toml`: ```toml "diagnostic.error" = { fg = "blue", underline =...
Add possibility to use one or more texture atlases as a tilemap texture. A possible solution is to add an option in `TilemapTexture` with the name like TextureAtlases that will...
On macOS with the `Metal` renderer, memory leaks every frame. In 3 minutes memory usage of a simple app reached 6 GB. ### Minimal repro: quad.metal: ```metal #include #include using...
I get this validation error after the `CreateTexture` method call when the texture has the `GenerateMips` flag. ``` D3D12 ERROR: GPU-BASED VALIDATION: Dispatch, Incompatible resource state: Resource: 0x0000018B9A5CF520:'Unnamed ID3D12Resource Object',...
I removed some more explicit default operators and constructors as a follow-up for https://github.com/LukasBanana/LLGL/commit/6f3d13fa4d07c64ad3d357d1740e27b3414daf43
Add support for creating `Wayland` windows to `LLGL`. ### Current state: * Implemented basic window functionality: opening, closing, setting title, resizing. * Implemented handling mouse events such as: motion, button...
Program crashes when using multiple windows on `Linux`, `X11` on the `OpenGL` backend. The `MultiContext` example is also broken and crashes on creating GL context ([this line](https://github.com/LukasBanana/LLGL/blob/e041f57bc81f60bdf52aefc47a8a948d6759bd21/sources/Renderer/OpenGL/Platform/Linux/LinuxGLContext.cpp#L254)) with this error:...
The lower camera's zoom or the larger window size, the lower the FPS. But for some reason it only happens on `D3D11`, on other backends the FPS drop is not...
I have a compute shader that writes to a texture. With the `D3D11` backend, it renders perfectly fine, no glitches at all. But with the either `Vulkan` or `D3D12` backends,...