Denis
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Denis
you need to change the file resolution. For example "test1.png" to "test1.xpng" or "test2.jpg " on "test2.xjpg". const texture = await ExpoTHREE.loadTextureAsync({asset: require('../../../../assets/images/panorama.xpng')}); const material = new THREE.MeshBasicMaterial({ map: texture...
@Karrthik-Arya, thx. work for me.