spiralhalo
spiralhalo
This is an issue with AO. I don't have a full grasp of what is happening Java-side but on the shader-side the chest lid has an AO value of 0...
> Is this after QuadTransforms? Yes. Essentially the material adjustment is done to simplify vertex encoding and it's done way after the quad can be modified by external processes. Especially...
Thank you for the reviews! I'll look deeper into it when I'm less busy. > it works, but greatly degrades performance on i7-2600k (5ghx + gtx 1070) from 80 fps...
@AmonRay sorry, I meant base indium without this PR.
From your OpenGL version (2.1) I assume you are running on Mac? There is an option called "Reduce Resolution on Macs" so you can try that and see if it...
> Entities don't cast shadow if they are in camera occlusion-culled region. Correction: Entities don't cast shadow if they are outside of camera _frustum_ most likely. Terrain iterator seem to...
I submitted a fix on their side, but their CLA thing seems worrying. Well, it's up to them to accept it. In the meantime, logical zoom and Ok zoomer seems...
I can't seem to reproduce this bug anymore in all supported mc versions: 1.18.2,1.19, 1.19.2 (future) Using loader 0.14.8 and WI Zoom version 1.4. For once the bug fixes itself....
### Confirmation Can confirm. Lag spikes start happening on breaking or placing blocks after `/fill`ing a large amount of blocks. Just to be sure, loading new chunks (via `/tp`) and...
Can anyone provide a world or mod where this can be reproduced? I'm too stupid to create custom dimensions myself.