Spencer Kohan
Spencer Kohan
I would love to use this library, but I can't build it for Mojave! It seems like a fairly simple pure-swift library, is there any reason it couldn't support older...
Hi @PavelDoGreat, thanks for sharing the code, this is an amazing implementation. I'm trying to translate this to compute shaders as a way of learning more about compute and also...
So I am trying to build a layout with two side-by-side editors. My JSX looks like this: And my CSS like so: ``` html, body { height: 100%; margin: 0px;...
This PR adds instructions to the docs on how to use the component offline. It took me some time to piece together how to achieve this from various threads and...
I have a `didSave` notification from the SublimeText LSP plugin which looks like this: ``` { "jsonrpc": "2.0", "method": "textDocument/didSave", "params": { "textDocument": { "uri": "file:///Users/spencerkohan/Projects/patina/examples/foo.pt" }, "text": "func foo(x:...
I've installed CTags in Sublime Text 3 using the instructions on this blog post: http://thunderboltlabs.com/blog/2013/11/19/efficiency-with-sublime-text-and-ruby/ So far I've done the following: 1. Installed ctags via `brew install ctags` 2. Installed...
So I am trying to fork this library in order to add the functionality to be able to list types via the reflection API. As far as I can tell,...
I'm attempting to create a module from the following shader: ```glsl #version 450 layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; layout(set = 0, binding = 0) uniform...
Related to this issue: https://github.com/gfx-rs/wgpu/issues/4530 I noticed the validation on layout qualifiers for writeonly image uniforms was not working according to the GLSL spec. I saw there was already a...
I am trying to validate the following shader using Naga: ``` #version 450 #define WORKGROUP_SIZE 16 layout (local_size_x = WORKGROUP_SIZE, local_size_y = WORKGROUP_SIZE, local_size_z = 1 ) in; precision highp...