specfreq

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I've had a chance to test this out a bit. [Here's some test screenshots.](https://imgsli.com/MTYyNTIx/1/2)

@ruanformigoni [Here's some new test screenshots](https://imgsli.com/MTYyNTky/2/4). One thing I'm doing is changing the desktop resolution to match my target scaled resolution (1024x768 in this case) and forcing on vsync through...

![20230316130642_1](https://user-images.githubusercontent.com/122238666/225740979-8ddc8863-5f84-41a1-bd3f-bc8faa99152c.jpg) ![20230316130057_1](https://user-images.githubusercontent.com/122238666/225740988-3f741941-d33f-4787-a3fc-ec70a108e714.jpg) The resolution is set to 4096x3072 Here's my `git pull`: ![Screenshot_20230316_130902](https://user-images.githubusercontent.com/122238666/225741463-67e0ed67-e3f4-4a44-95d9-c2b2b8a07492.png)

I am not able to toggle it with `super + k`. I'm pretty new to using Git, should I just delete it and reinstall?

I just rebuilt it and it is working now.

Here's a test video: https://youtu.be/mbMsGK45p-U And high quality: https://youtu.be/6RVYbmluInk I'd love to be able to use this with the integer scaling.

I've done similar testing and came to the same conclusion: Gamescope simply does not have downscaling/supersampling support yet. RetroArch is a perfect example of what kind downscaling options should be...

I tried it out and it works pretty well! I found a scaler that may be more appropriate than bicubic. [Sharp-Bilinear](https://gamingprojects.wordpress.com/2017/12/03/reducing-pixel-blur-and-distortion/), there's a link to it's GitHub in here and...

Thanks for correcting me. I don't know a whole lot about this stuff yet.

There's an issue with downscaling while using fullscreen with a target resolution that's _below_ the monitor's native resolution. Here's my launch options: gamemoderun gamescope -D -f -W 640 -H 480...