sp00ktober
sp00ktober
I see, and i understand that. Then i‘ll just wait for it, im not in a rush :)
Maybe related to the use of  in `InserterRenderer::AddInst()` which calls  probably resulting in updating inserters on the wrong planet. But that needs further investigation.
If anyone has a save where this issue can be reproduced please send it to us, this would really help us to solve this.
Hmm maybe this is then again a missmatch of `objId` at some point. so it looks to work for clients while they are still logged in but in fact they...
Any idea how we could prevent this?
There is not much syncing of this yet except for PowerTowers. Definitly needs some more work 😄
Im not too sure if this is still an issue as the underlying code did change quite a bit in our latest updates.
@PhantomGamers can we close this?
Im not sure if i understand what you mean :/
https://user-images.githubusercontent.com/79335616/139114754-f4f36412-17e0-47e1-8293-b0fa6decb691.mp4 (left is client right is host) Did you do anything different to me? It seems to work for me.