sovdee
sovdee
> > Your example indicates that all the tab completions would be the default value: ` message string argument # messages "example" and "another example" if just /example (existing behaviour)`...
> > Haven't yet got through the code but as an overview, I am not a big fan of the curernt way tab completions are implemented, it gives a vibe...
> ``` > command /minigame start/stop/list/info/add []: > trigger: > if the first text argument is "add": > player argument is set > add player argument to {minigame::players::*} > ```...
> This is being caused because `nearest entity` is an Expression returning an array of Entities, being cast to an Expression that wants to return an array of LivingEntities, and...
I'll just make this a general armor stand features issue, tbh
> This was fixed in #5476, and will be applied to the next beta release (beta3). This is not the case. I can replicate on a current build of the...
It'd probably be best to just fold this into a proper implementation of non-saving global variables.
Rewriting Skript as a Fabric or Forge mod would be a significant effort. I believe there are some attempts to do this already that you could check out. Our long-term...
Cannot replicate on 1.20.2, 2.7.3  Can you please provide the full output of `/sk info`?
Do you mind trying without addons, and if possible, providing a video of it occurring?