sovdee

Results 390 comments of sovdee

Basically this is due to the old and haggard VisualEffects system breaking down and failing to do some basic checks. whatever effect you're trying to play requires additional data (a...

> Hey guys, maybe we could do like this? ~~I'm not a fan of the |s stuff~~, but i suppose `mod's x` and `x from mod` is ok actually ignore...

> > > Hey guys, maybe we could do like this? > > > > > > I'm not a fan of the |s stuff, but i suppose `mod's x`...

> > > Hey guys, maybe we could do like this? > > > > > > I'm not a fan of the |s stuff > > Actually idk what...

> I'm a bit concerned on how many aliases this will add if it's 3 per modded item, skript already suffers enough from how many they just add. well it's...

> > well it's 4 per item, vs 2 per item for the vanilla items > > even with 10,000 materials, that's only 40,000 aliases, which is pretty cheap >...

> currently it doesn't support mod's entity type, maybe it will be better if this PR makes Skript support mod entities, just like using the command below to summon a...

I think ``` do: ... while: a b ``` is much more readable and intuitive than the current order, since it's read in order of execution

Do you still intend to work on this?

Do you still intend to work on this?