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it would fix this error because GetItemCount always returns number instead of boolean so there is no possibility for this error to happen again

you can edit it in **modules/weapon/client.lua**

Yeah, it should noted, but there's one thing. Why the same data passed to RegisterNUICallback cb function doesn't crash the game?

> I would prefer this implementation to be closer to what's already present in https://github.com/overextended/ox_inventory/blob/e63c59e0bf7ae6180a4664b22a5e23fd5c27380b/modules/hooks/server.lua It's based on ox_inventory's hooks. What would you want to change here?

i will test and push changes when i get home

> Any benchmark to compare the performance of using this instead of doing the size in Lua ? I did a benchmark and c++ version is faster than Lua. ```...