solan-solan
solan-solan
I will try to explain my thought. Suppose, we have two _RenderTexture_ objects, which share one __renderTarget_ variable, by the reason of this code `_renderTarget = _director->getRenderer()->getOffscreenRenderTarget();` in `RenderTexture::initWithWidthAndHeight` function....
Thanks for suggestion, but to my understand 1. In my case, I need to have more then two RenderTexture. It could be up to 10 as example. It is related...
> Regarding issues with the renderer and camera, @halx99 would be the one to ask about that. There is rather one another aproach then a bug, if to say about...
@rh101 Yes, I think that it can be marked as resolved, since there are described some way's to bypass the issue in the thread
According to provided logs, all your issues are related to gl buffers. The falt occurred inside gldrawelements, gldrawarrays and while buffer creating. For example, axmol supports int as base type...
@crazyhappygame > I used many (100-1000) Sprite and Scale9Sprite. > @kiranb47 how did you narrow problem to ui::ScrollView ? May be this is some type of memory leack? Do you...