Frank

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> overlapping segments is a problem but mostly due to additional RAM usage, it solves other problems overlapping segments have in a global buffer, namely overlapping being FX dependent. Well,...

> I have a commit ready removing the `bool unScaled` again if there are no objections (also including some fixes and improvements) @DedeHai the "unscaled" optimization only affects Segment::drawCircle and...

> Yes, I tested it using "Ripple" and "Blobs" FX (4 overlapping segments to intensify the calculation) and saw no FPS change in either case. Strange ... actually "unscaled=false" removes...

@twonky26 are you still interested to finish the usermod? Or should we close this PR without merge?

Hi, can you explain a bit more about the logic of your software design? Especially I'm curious to know how you handle the fact that segments are very volatile in...

Another topic - please make sure that your changes will compile on esp32, esp8266 and -S3/-S2/-C3. There is a build error currently on esp32: > wled00/alexa.cpp: In function 'void initAlexaForSegments()':...

> @softhack007 I've made some adjustments and added additional sanity checks. If you have a moment, I'd appreciate it if you could review my PR. It should be nearly ready...

@geforcefan I think the failed CI builds are not "your responsibility" - looks like something is broken with the platformIO repository in general today. ```log Tool Manager: Installing platformio/tool-scons @...

Can you fix it? I have no idea how pio scripts work (and not good at python coding) - needed to un-block my local compile, that's why I asked the...

> ESP32 classic was my main [...] as that's the only platform we are moving from V3 to V4 I agree - might be better to initially launch the feature...