snickerbockers
snickerbockers
> Hey, look good, two questions here > > 1. Has it been checked to compile under Windows / macOS / Linux ? I tested it under Windows and Linux...
i just did that and tested to make sure it still works (it does). merge should be able to fast-forward now. thanks, snickerbockers ------- Original Message ------- On Monday, August...
thanks for your feedback @PatrickvL. I've pushed out a new commit that implements every change you requested. thanks, snickerbockers "PatrickvL" ***@***.***> writes: > @PatrickvL requested changes on this pull request....
I've fixed all the inconsistencies mentioned except for the one i disagreed with (see my other comment). Thanks again for feedback @PatrickvL.
i believe its ready for merge now as long as nobody else has any objections or criticism
> Or you could go full custom stream reading by defining function prototypes for read/seek and let the user provide implementations for these while carrying a user-data pointer around which...
There's also another discrepancy wherein Gus drives through a pedestrian on the hill near the heliport; the pedestrian is supposed to barely dodge the car. This discrepancy was introduced by...
a little birdie told me that attract-mode discrepancies in dreamcast emulators are predominantly caused by floating-point inaccuracies.
Can you post the contents of heavy.gdi? This is just metadata (the real data is in the .raw and .bin files) so it's safe to paste it here legally.
make install isn't implemented yet. Currently the only way to run washingtondc is to directly invoke the program, which is located in the build directory at src/washingtondc/washingtondc. It can be...