Twilight

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I'm assuming this is the same issue as I'm experiencing here. This object's collision appears to be inverted from its visual model. ![gmod_2022-09-08_05-24-30](https://user-images.githubusercontent.com/10429809/189086400-6337ac0c-edc3-4a40-8d5f-4c04191e2b82.png)

Worth asking - have you tried composing the rotation in a different order? The final rotation depends on the order you apply pitch, yaw, and roll, even if the individual...

> To me it looks like this is what PhysicsBody.ClosestPoint( Vector3 ) would do, have you tried it? From what the documentation says, this function only works on convex bodies,...