Twilight
Twilight
I'm assuming this is the same issue as I'm experiencing here. This object's collision appears to be inverted from its visual model. 
Worth asking - have you tried composing the rotation in a different order? The final rotation depends on the order you apply pitch, yaw, and roll, even if the individual...
> To me it looks like this is what PhysicsBody.ClosestPoint( Vector3 ) would do, have you tried it? From what the documentation says, this function only works on convex bodies,...
Complete support from me.