Jared Ketterer
Jared Ketterer
> Ideally there should be a map for each branch script > also need to document the tools pipeline to make each map Documentation for each branch_script is coming across...
Turns out a spec exists for [BSPX](https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/specs/bspx.txt) extensions to Quake 1 bsps Currently we have no test maps for this so can't really support it yet Will probably just become...
We should probably get some test maps custom built for edge cases 1 basic map per branch script should be good for auto-detect, but it doesn't cover every lump Enough...
~~Titanfall2 / Apex Legends .save_as doesn’t respect external lumps, see #12 for more~~
> Titanfall2 / Apex Legends .save_as doesn’t respect external lumps, see #12 for more This has been addressed now, but we do need automated testing to ensure this remains stable....
All base.Bsp subclasses with their unique `_preload` methods will need their own implementation of the `save_as` method Inheritance should cover any .bsp this doesn't apply to (e.g. `GoldSrcBsp` inherits `_preload`...
> All base.Bsp subclasses with their unique `_preload` methods will need their own implementation of the `save_as` method The top comment tracks each `base.Bsp` subclass this applies to, but their...
It's worth noting that the SDK was official and available through Steam, but was taken down at some point Dark Messiah's modding fate is tied up in the hands of...
Proposal: give members a `Bitfield` class from a dict bitfield repr can show each member, bitfield members can be accessed by name as top level class members `MappedArray`: ```python class...
commit 810cb7e introduces this feature