mononobe_monoko

Results 3 comments of mononobe_monoko

Same problem. I suspected the problem was due to the language used, but it seems to occur in all languages. (I use Japanese for UnityEditor). Unity Version: 2022.3.10f1 Alchemy Version:...

A temporary solution is to add an [OnListViewChanged] attribute to the main double-nested list to ignore the error. For example, a ScriptableObject written as follows will not raise an error...

@max-critcrew It works temporarily, but I don't know what side effects it has for me. ~~Adding this attribute seems to solve the problem by allowing event handling when a list...