slipher

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useNavMesh was nuked so we can close this, right? Only the human light/medium armor don’t have a navmesh now

Yeah I say this is a non-goal. 99% of software is not going to recover if you go in and delete a random DLL or data file. What we can...

I'll take that as a vote for #109 and also somewhat #97. Of course if you just delete stuff, rather than running an uninstaller, there is no possible way for...

I suppose shadows are expected to be cast by dynamic lights only? Since the information isn't really there for lights baked into the map. It's possible to instruct q3map2 not...

> This works by creating a depth-reduction image from the depth buffer, then using it on the next frame. How can data generated on the previous frame be valid? Everything...

LGTM, but I would still like to understand the double buffering thing. I guess I never really understood the answer to this previous conversation: > > How can data generated...

What is the intended behavior of this option? Is the idea that when the splash screen timer runs down and there is no update detected, to go to the update...

Check out the `slipher/mainwindow` branch. I found a way to do it that adds just 1 line of code while getting correct plumbing through updater update, by abusing the connect...