fyrzbavqr
fyrzbavqr
This seems to be a general problem, see issue #11 .
I agree.
One strategy that I found to win the game in impossible mode is to change the bases frequently and randomly, even if none of them were discovered. This lowers the...
That's a great idea.
I think it would be beneficial to have an API for creating procedural textures at the runtime. That way it would be possible to draw dynamic world maps, make dynamic...
Maybe something like tile_overlays = {{"first overlay"}, {"second overlay"}, ...} would be better? That way if we would want to modify texture we wouldn't need to send the whole texture...
@sofar what is the right way to design an API?