Sergey Lapin
Sergey Lapin
Is it possible to use this plugin for runtime procedural terrain generation? Is there some eechanism for me to use runtime-generated height data and other data to build terrain using...
Hi, all! Is it possible to export mesh as CollisionShape with this exporter? Without any body? I could not find any way for doing that. I need this because I...
This shader can't tile when using tiled water plane. When tiled water plane is used, normal map values are wrong for adjacent tiles which produces visible seams. Commenting out normalmap...
Hi, thanks for your great tool! Would be nice to have way to generate impostors for whole scene of meshes, having the same atlas in them to reduce draw calls,...
Is there any chance to uptate for Urho3D HEAD?
I try to export scene which use a large set of data which is linked from various sources (.blend files) and animated using proxies. What would be a workflow to...
New Rigify uses Pitchipoy rig which contains face. Also other configurations are available (like 2-headed 3-armed creature)... For me, the problem is that there are 4 bones which are special...
When exporting whole scene I have 2 options 1. Local origins = all nodes will be at 0, all geometries will start at center of geometry 2. Global origins =...
This is generally more an enhancement, but that might mean having minutes of export time vs days... Well, the animation export script single-steps whole blender bones*frames times, which leads to...
@Mike3D @reattiva I need a suggestion of effective workflow for the following scenario: In blender I have animation which have multiple character (say 2) doing some animation which involves animating...