Matthew
Matthew
I've converted everything from tabs to spaces, and removed the .gitignore file from the regular and C# version. @paulloz I'm unable to recreate your issue.
What would be a good section of the documentation to put this in?
If people aren't already looking over the various pages to see how lighting and materials should be setup, I doubt they're going to bother looking at this new page. That...
I already have a PR in progress for lights and shadows. #4570. I'll add in the extra stuff you've mentioned here, though I still need help with fog fade and...
You don't need to open a proposal issue. You can just make the PR and the change will be reviewed.
What was the last SteamVR version to not have this issue? I've got the exact same problem on Windows and want to report it as a bug on steam(I've checked...
> Okay. Two things. First off you NEED to make sure the viewport is set to use ARVR this could be part of it. (I suggest making the plugin print...
Ok, my script already has that and I've still got the hand tracking issue.
Just tested with the latest OpenXR plugin release (1.3) and the issue seems to be gone. I'm getting some other errors now but I think that's related to XR Tools...