skemaikin
skemaikin
> Help please. > I didn't use shape to specify the obstacles. I just manually input the polygons like: > polys = [[vg.Point(0.0,1.0), vg.Point(3.0,1.0), vg.Point(1.5,4.0)],[vg.Point(4.0,4.0), vg.Point(7.0,4.0), vg.Point(5.5,8.0)]] > Is it...
> These issues are most likely due to floating point issues as I see from the X and Y that the numbers are very large. See [here](https://github.com/TaipanRex/pyvisgraph/blob/documentation/docs/user_manual.rst) take a look...
the problem is still actual ( [quantized glb](https://drive.google.com/file/d/1P5GywoBWFjK9K30YfrTsFYliLKFM2E04/view?usp=sharing) [non-quantized glb](https://drive.google.com/file/d/1olhAVM6Qp4y3D67F_F47L_0Q8YcMGH8t/view?usp=sharing)
still no answer (