Simon Kallweit

Results 29 comments of Simon Kallweit

We just release Falcor 5.2 which switched to CMake. Maybe you could retry following the README and report any problems you run into? Make sure to run a recent version...

There is currently a limitation to the number of _unique_ triangles as we don't split geometry into multiple buffers. Most of our demo scenes use a fair amount of _instanced_...

What scene are you trying to load?

We just released Falcor 5.2 which now uses CMake as the build system. Maybe you can try compiling the new version? It should support both VS2019/VS2022 and can also build...

Falcor uses geometry shaders in the `LightCollection` build step, so there is at least _some_ code that exercises them. Not sure if the issue is related to the indexed draw...

This should work in the latest release. Please reopen if you still have issues.

Updating NRD is not high up the priority list, but if there are no conflicts and things run out of the box, we should. Have you tried updating NRD?

If it helps, I packaged a new version of NRD available under the packman version tag `4.2.2-falcor-windows-x86_64`. You can just update the `dependencies.xml` and run `setup.bat` to get the new...

Thanks for your effort! I was off on vacation and cannot take a look right now, but I will put this on my TODO to look at.

Sorry, this needs resolving a conflict after merging `6.0`