sjkillen
sjkillen
What does exporting a string do? Nevermind I understand now, that's probably more useful
Also have this error on Ubuntu with Blender 3.3. It happens after any detection not just hands ``` #0 rtree_szind_slab_read (r_slab=, r_szind=, dependent=true, key=327156384, rtree_ctx=0x7fff839b9bb0, rtree=, tsdn=) at include/jemalloc/internal/rtree.h:500 #1...
Is this stable enough to be added to the Makefile in godot-rust-template?
I also get this error and my tsconfig.json target is "esnext". I've tracked the error down to something from babel.js, which in my setup runs after typescript in webpack.json. Babel...
(Possibly) relevant TODO https://github.com/Zylann/godot_voxel/blob/02596c14d6ce6a444300284204054de61a00188b/modifiers/godot/voxel_modifier_gd.cpp#L132
For `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` Here https://docs.godotengine.org/en/stable/classes/class_node3d.html > This is not received when the transform of a parent node is changed. If we have nodes under the terrain update their children when their...
I can see it also being useful for parent/child transforms, but that's also achievable manually. As far as I know, an EditorScenePostImport must return a scene which becomes a packed...
I think it would work to have a separate terrain for each import as you suggest. Although if this were the case would the data all be separate? I could...
Might be a different error, but we got mono to run with the mono build from the workflow by launching the editor and then changing `` to `` in the...
I also had the same issue / same fix when building mono from source without voxel tools, so I don't think it's an issue with build CI. The engine seems...