Cyril SIX
Cyril SIX
Thankfully, at first glance there seems to be no hidden bug. As I understand it, when parsing `int f(struct B)`, this `classify_param` is called - since no information is available...
I thought there was some desynchronization of some kind but it works as intended: Load Game should not preserve the kill counters but instead reset them to where they were...
Note that the vanilla behavior of making SP New Game without saving (if you make a new character, kill some monsters, make New Game: the kill counters are preserved) is...
Thanks for the feedback! 1) This is an interesting question. I have not thought about difficulties at all. It would be logical for the kill counts to be per difficulty...
> We could use int32_t when we write the old format for compatibility and only use int64_t for the new file. We have done something similar in other cases. Do...
I am unsure about the physically impossible - killing 1000 BKs per hour sounds plausible to me (with fastest speed setting). Also, it's 2 billion not 4 because it's `int32_t`....
I updated the commit: - the kill counts are now stored per difficulty. I tested that switching from one difficulty to the other does not reset the counter. It seems...
> Could you also correct the line height so it matches what you would hey if only adding 2/3/4 lines? You mean have it so that a string of two...
> I feel like I'm missing something. Is there a reason you are assigning a multiline string to `InfoString` instead of calling `AddPanelString()` for each line you want to add?...
Thanks for working on this, cheers