sirdancelot
sirdancelot
Hi! About the setup: Using Unreal 5.3.2. Project is using C++ Enemy actor child to another class called BaseCharacter. In blueprint I added the target component to the Enemy and...
Here's a short clip https://streamable.com/43fixj
Tried to add CollectGarbage() after the Destroy() call and that crashed the game even before I hit ESC to exit, but I don't know if it's related to your plugin....
Ok Man, thanks will test it later.