Simon

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This would also be useful for the HUD in the top right to only display ctype elements when it's used for element storage, and could apply to builtin element types...

This is particularly unusual because we handle the framebuffer and the drawing of in-game dialogues and overlays. At first glance, it doesn't seem possible that opening a dialogue could behave...

I think it would be useful as a tougher version of glass if that were the case, but it would be nice to have some more intense refraction similar to...

I bribed this the other day as well, I suspect it's something some have changed (perhaps a couple of versions ago) On 10 Aug 2016 3:38 p.m., "cxi" wrote: 10.11...

Changing this to use BSON_OBJECT should still be reasonably backwards compatible. Palette data is optional-ish as the game will fall back to the compiled element map and should still be...

Is this issue also present in TPT?

sorry :c The next bugfix (which will be release by the end of the day) will be tagged, I promise.

In TPT++, there are 3 current elements, Left (Defaults to DUST), Middle (No default, but will default to a sample tool in the future) and Right (Defaults to erase). I'm...