Simon Thalén
Simon Thalén
According to OpenGL Extensions Viewer my version of opengl should support 3.3. So idk what gives
I changed the constructor to this: public Game() : base(512,512, new GraphicsMode(32,24,0,4),"...", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible) It removes the error in the console but still nothing
Oh nice I wasnt sure you would reply. In the meantime I have been looking for examples of OpenTK used on Mac apart from immediate mode drawing but have found...
Sadly it doesnt, it still cant compile the shaders.
Not sure if this is info you need but GL.GetString(StringName.Version) returns "4.1 INTEL-10.36.23" and GL.GetString(StringName.ShadingLanguageVersion) returns "4.10"
Another note: It seems that GL.GetShaderInfoLog(address) and GL.GetProgramInfoLog(pgmID) doesnt return anything at all.
Thank you. I will look into it. I´ll let you know if I make any significant progress
I´ve been fiddling with this a bit and concluded I´m out of my depth. I´ve settled on trying to make `ImGui::Image` work in bgfx-python. As far as I can tell...
Adding 'extensions.zotero.night.enabled', 'true' to the zotero preferences works for Mac I found the config.js file containing the other preferences and added and line there
I understand. The success I had was due to manually setting extensions.zotero.night.enabled true in the settings. I was wrong to assume that config.js was where you set them, and didn´t...