simonsan
simonsan
What about this https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json or https://github.com/SiegeEngineers/halfon/blob/master/data/units_buildings_techs.de.json
@heinezen Could you elaborate on this matter please. ;-)
@puzzlepaint In my personal understanding the difference is, that openage for example doesn't ship with hardcoded values from the `dat`-file but rather uses the converted ones. Like this it doesn't...
I think an important point to value here as well is that a `game engine` reimplementation is actually a **replacement** for the original game and not something like a mod...
> So then someone could just web-crawl the wiki? or parse this [SFTtech/openage@12ab282](https://github.com/SFTtech/openage/commit/12ab282e61c5a78e6fe14c953302ad5269f5f06c) and everything is fine? That would be funny, but no. You would still have it hardcoded and...
> Personally I don't really see the difference between distributing the game data values in a text document or on pages like [this](https://ageofempires.fandom.com/wiki/Category:Age_of_Empires_II), and distributing them in some source code...
> But I would appreciate a clear discussion on what the right thing to do is here (and what must not be done), since it is vital to this project,...
> > If there are forks of your code doing it differently and remove those checks that shouldn't harm your project in any way. > Are you sure about that?...
> > That is a pitty, because we were trying to solve a problem here and even gave relatively clear recommendations that come from somewhat knowledgable people in this regards....
> `The inability to implement strong measures against abusing such open source projects for piracy might be a strong reason for Microsoft to aim at terminating such a project. This...