Simon Repp

Results 13 comments of Simon Repp

I see what you're getting at, so basically `command.rs:1456` is not incorrectly interacting with its uniforms context, but the uniforms context it gets passed is faulty to begin with, if...

There's quite a few shaders involved so I'll post just the comparison for the smallest shader, and another one for the one shader I definitely know to be involved in...

And here's `xy_uv_translate.vert` (the one definitely involved in the error context) in its **original** form: ```vert #version 450 layout (push_constant) uniform Translation { vec2 vector; } translation; layout (set =...

> This looks wrong. The binding code will look for something at offset 8, while populating the uniforms starting with offset 0, which means the `code` will be registered at...

I have another suspicion, that maybe although `shaderc` and `SPIRV-Cross` do not complain about my shader definitions, something about them makes the latter trip up: If one of my **vertex**...

Or in other words, could it be that for SPIRV-Cross to make sense of this I have to explicitly account for the `4` bytes at offset `8` as well (e.g....

I see, thanks for the explanation! I have somewhat of an idea what's the issue and thanks to your last comment also where to look. I can offer to play...

Oh whoops only saw your post now :) - thanks a lot for the links, great reference!

I'm vaguely planning some kind of a builder pattern style API for this, but please don't wait for it and roll your own for the time being! If you'd like...

I'm very happy to receive this kind of feedback - thanks! - because it gives me an idea what anybody might need. :) For C# specifically I can say that...