Simon Geilfus
Simon Geilfus
Thanks for this @num3ric. Do you think the "cl process hang" issue could be link to this PR or did you had the same thing before?
Thanks for your feedback guys, I think you're right Paul, ultimately it would make more sense to have them as separated classes. My suggestion is clearly more of a quick...
Well, I get Paul's point. And if we end up having both classes, there wont really be a need to access the properties of `ci::geom` classes. On the other hand...
What about using the `geom::Target` interface to send your data to PhysX? If you don't need to keep the primitive representation and would rather have access to the actual geom...
Hey Hai! I'm seeing the same thing on the Rift.
CV1, GTX1070, i7 6700k and latest drivers. Let me do a few more tests.
The difference is really big but maybe it's just the usual Release/Debug thing on windows? Here's a few screenshots with the "App Render Timings"; (the compositor is absolutely fine in...
I don't know, does the `vr::Context` automatically pick the right API? (I'm running your samples untouched...) _edit: Actually it's pretty obvious that it's using the Oculus Sdk as I have...
Hi Rich, Indeed, this is something missing from the api. I guess there would be several way of implementing this, the two first that come to my mind would be...
Hi Rich, Have a look here: https://gist.github.com/simongeilfus/972f57d7b1a0e3d39156 I'm thinking about updating the block with a new design. I'm still trying to figure out the best way but I quite like...