Simon Deschenes
Simon Deschenes
I would also gladly pay for a license if I could have it under Visual Studio 2017
We'd be extremely interested in using the render pipeline shaders if only the compiler source was available and we could customize it for our specific needs.
I am hitting this problem, is there any known workaround?
This is a bug we experienced since 2019. Our workaround is to have a second conditional in the loop with a second WaveReadLaneFirst around the break. Here is something that...
Ok, I see dx.break.cond code in the shader playground which should be correct. My failing cases also seem to all be in the vertex shaders now. It is nice to...
I don't have the time/rights/patience to go through PR and creating new tests to fix the bug. However, I think I found it and someone else could fix it and...
It looks like a duplicate of https://github.com/microsoft/DirectXShaderCompiler/issues/6109 Non-structured control flow + wave instrinsics + compiler that doesn't know about reconvergence strikes again. To gelp you, here is my latest version...
So, -fno-ident removes the .rdata$zzz section, but you need to recompile all the libraries separately in order to get it finally working. It seems ridiculous that -fno-ident is not set...
@oscarfv, actually, on windows, in the COFF format, instead of being in the .ident section, they are inside of the .rdata section (.rdata$zzz subsection) and strip can't actually safely strip...
Where should I go from there in order to get this fixed ? Should I make a pull request ?