Lionel Flandrin

Results 101 comments of Lionel Flandrin

I just saw this issue, for anybody working on this I made a very quick and dirty texture dumping PoC a few years ago in beetle: https://github.com/simias/beetle-psx-libretro/tree/texture_dump The main difficulty...

Oh and as a side-note, a potential difficulty with paletted texture replacement is that sometimes the same base texture will be used with multiple palettes. For instance in Crash Bandicoot...

Actually I amend my previous comment regarding Crash's plant, it's even more devious than that: the texture *and* palette are purely black and white. Instead they use texture blending in...

@Meetem I'm not sure I understand what you have in mind exactly. Do you mean the texture format as stored in the CD-ROM instead of dumping it straight from the...

Ah that I've never looked into that so I can't really tell. Replacing the textures as stored in game files would obviously be the simplest approach, although then you won't...

Well you can always compromise and dump PSX texture uploads, but then I'm not sure how you're going to match with palette data (except if you want to just replace...

If you have questions about how the PSX GPU operates don't hesitate, I have a fairly in-depth knowledge about it. For texture dumping in general I'm sure you could get...

Well I guess the golden rule of emulation is "if it's possible, somebody must be doing it". There's nothing special about palettes on the PlayStation, they're effectively just linear 16x1...

The FF backgrounds would be a great target for replacement I think but unfortunately it's also not the simplest target. The problem is that, IIRC, the background texture is actually...

Where should the additional memory be located?