Phosphor
Phosphor
As near as I can tell this is not a Godot bug. There was no reference captured for the child Sprite2D node, and instead the animation frame was being set...
I just added a screenshot and the original project with the updated code. Hopefully that will get you started. Note in the altered code frame changes at runtime happen when...
C# exports do not show up in the inspector until after building the project. Add your exports, press the build button, and then they will be available in the inspector.
It's just the way C# works. Preface the name of the static method with the object name. For example if you had a class called Button and it has a...
Line 63 in the windowskeyring.go file is where it breaks. On line 63: ``` // Since these params are optional, ignore not found errors if err.Error() != keyring.ErrNotFound.Error() { return...
After entering the working directory you have to scroll down and check the box that says Enable native code debugging. This is missing from your instructions.
Without checking it you cannot debug unmanaged code. The Godot application itself is not managed code. And the process you are attaching the debugger to is the Godot exe and...
I would like to mention that a more universal approach than using . as the working directory, and path variables, is to use `$(ProjectDir)` which will allow the same profile...
If anyone cares I ended up creating a DotNet project template for Godot. Usage is simple: `dotnet new Godot -o {NameOfProject} -G {PathToGodtotExe}` This will create a project that already...