Siekerman Technology
Siekerman Technology
I encountered the same. In my case it was simply a matter of opening the .xcworkspace file instead of the .xcodeproj file and building from that Xcode Workspace.
Had the same problem and the solution suggested by @stents-dev also worked for me. I've configured the Unity project to have `ARCoreExtensions.ARCoreExtensionsConfig.GeospatialMode == Geospatial.Enabled` from the start, so it went...
Used this a lot in Runscope and really miss it in Checkly. Including the option to save variables during earlier steps and then use them as part of the requests...