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Houdini Engine for Unity (deprecated)

Results 17 HoudiniEngineForUnity_deprecated issues
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There seems to be some general consensus around the Internet that if you accidentally enable the scene view attribute edit on anything but the simplest of geometries, you might as...

https://github.com/sideeffects/HoudiniEngineForUnity/blob/f3cded3b8f8bd18e8fa523891b45e5768c3809e4/Assets/Houdini/Scripts/HoudiniHostLinker.cs#L148 If would be great if one didn't have to modify the project to change Houdini search paths.

Right now, all settings are stored in a user's local editor/player prefs. For some of them, like the UX/Usability ones in General, Geometry and Curves tabs this makes a lot...

An edit node in Houdini seems to become a paint node in Unity, whereas a paint node in Houdini seems to be just ignored in Unity. It also seem like...

It would be great if the engine integration offered a simpler version of HoudiniAssetInput that acted only as a wrapper for static input geometry with support for automatic downstream recooking...

There's no path where nodes add themselves to HoudiniAssetInput node inputs using addDownstreamAsset. As such, the automatic downstream cooking and cook on transform change become meaningless for input assets. https://github.com/sideeffects/HoudiniEngineForUnity/blob/f3cded3b8f8bd18e8fa523891b45e5768c3809e4/Assets/Houdini/Scripts/HoudiniParms.cs#L536...

By default houdini editor allows for settings unity tags via the unity_tag attribute, there does not seem to be support for layers though. This adds that support. Use a unity_layer...