HoudiniEngineForUnity_deprecated
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Attribute edit performs so badly that Unity usually freezes
There seems to be some general consensus around the Internet that if you accidentally enable the scene view attribute edit on anything but the simplest of geometries, you might as well just kill the Unity process and start over.
Sadly this matches my experience as well - I've lost work over this several times. It'd be great if this wasn't the case.
Will look into this.