shrianshChari

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[https://zoomadmin.com/HowToInstall/UbuntuPackage/x11-utils](Installing X11) [https://zoomadmin.com/HowToInstall/UbuntuPackage/libjansson-dev](Installing libjansson) Dunno if the same things work on Mint as Ubuntu, but it should work since they're pretty similar.

Dark theme done in #525, #540, #543, and #545

Seems like this has been fixed ![image](https://github.com/smogon/damage-calc/assets/30420527/bcd171c9-95ff-4842-a911-4015b87f2224)

This should no longer be relevant for the current time period since most Pokemon that are in generation 9 will have sets for them. However, for future reference, this is...

Nature's Madness seems to already be implemented, but you should also have this apply to Ruination as well because that move works the same way as Super Fang and Nature's...

This [explanation](https://www.smogon.com/forums/threads/pok%C3%A9mon-showdown-damage-calculator.3593546/post-9751680) by Smogon user A_Wild_Noob_Appeared! explains why Zoroark appears as level 0 in the calc.

I would personally advise you to use OBS or some other screen recorder in case this feature request doesn't pan out.

What do we even use js-yaml for? None of our code uses it and the only YAML files that are even in the repository are the ones for the GitHub...

Sure! Should I also do Techno Blast and Natural Gift (and other move type modifications)?

Yeah I copied a bunch of this code from `BattleTooltip.showMoveTooltip`, though it had to be adapted a bit because here we're given a `Dex.PokemonSet` object instead of a `Pokemon` object....