stark233

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unity version 问题 还有 你有没有导入 Odin Inspector 这个插件

我的锅 确实翻译错了 orz

This fix doesn't work properly when `display/window/subwindows/embed_subwindows` is true (not just shadows, but almost all theme settings). It seems that for native windows, we need another set of code to...

> @molingyu Both embedded and non-embedded works fine here. Did you enable `display/window/per_pixel_transparency/allowed`?嵌入式和非嵌入式在这里都工作正常。您是否启用了 `display/window/per_pixel_transparency/allowed` ? No. I used the Test Project provided by PR and the shading is still incorrect....

I tried enabling `display/window/per_pixel_transparency/allowed`. ![2f9273e91bd7dff64f5a64b17051bd11](https://github.com/user-attachments/assets/410bbf99-eebd-4d71-9116-808c3fa749ca) Shadows that extend beyond the bounds are still clipped(I used the build and test projects provided by the pr action and only changed the shadow...

我现在第一篇是正确的 然后其他的都是乱码 除此之外 一旦切换阅读模式 就又会变成乱码

Use [texture_get_native_handle](https://docs.godotengine.org/en/stable/classes/class_renderingserver.html#class-renderingserver-method-texture-get-native-handle) to get the godot texture on the gpu handle(textureHandle). Use [get_driver_resource](https://docs.godotengine.org/en/stable/classes/class_renderingdevice.html#class-renderingdevice-method-get-driver-resource) to get vulkan drive info.