shirosoluna
shirosoluna
@r0bd0g > > I don't know enough about glitched to say whether or not the logic is wrong absolutely for sure or not, but at a glance I don't trust...
> There's not really any timing for this PR, it will be merged once it's been code reviewed and sufficiently tested. Since it's a rather large change, that might take...
leaving bombchu bowling or other areas that affect the B button will put a stick on B. Just throwing it out there that if ER is not addressed with this...
> There's also [rrealmuto#127](https://github.com/rrealmuto/OoT-Randomizer/pull/127) now, which is planned to be adjusted for only features that are on main Dev, once enemy souls/drops and boulder shuffle are in. To add to...
Please also make sure this works in No Logic. It broke on no logic seeds previously and has since been fixed so this behavior can break that again.
> With minimal testing, no logic seeds seem to generate without issue specifically just use the important check hint distro. This generates one for every region.
> Okay they generate just fine but there is a slowdown in generation time due to `shuffled_locations_in_region = list(filter(lambda loc: HintArea.at(loc) == hint_area and not loc.locked, world.get_filled_locations()))` > > converting...