shiona

Results 14 comments of shiona

This seems to only affect compilation in frontend.

Thanks, the "edit mode" didn't sound like what I needed so I didn't try it. The node based programming seems to just confuse me more than it helps, so I...

Thanks. Just tried the unstable branch and the result was the same. I'm not sure if this is helpful info, but I get the following print at launch with both...

ptitseb's fork doesn't seem to work at all. Game boots, but is as slow as without glshim and I get a ton of "libGL: warning, gles_glBlendFuncSeparate is NULL" lines. Also...

I'll take a look tonight. Any idea about the cursor? Or any example projects where the cursor works and whose code could be of use to compare to?

Now I actually get a crash. The DISPLAY is there so I could run the command over ssh on a machine which has a browser, the result is the same...

For me it's not exporting mat4 functions: ``` $ DISPLAY=:0 LD_LIBRARY_PATH=/home/pi/build/glshim-unstable/lib LIBGL_FB=1 linthesia libGL:loaded: libGLESv1_CM.so libGL: unknown attrib 3 libGL: built on May 19 2015 06:28:24 libGL: framebuffer output enabled...

That worked, but the scaling you mentioned causes the menu to end up in one corner as garbage. ![img_20150519_101632](https://cloud.githubusercontent.com/assets/1516312/7697441/8300f53c-fe10-11e4-933c-fa54630b93d1.jpg) ![img_20150519_101645](https://cloud.githubusercontent.com/assets/1516312/7697442/8302d4ba-fe10-11e4-8ad1-975feb463ea1.jpg)

Any ideas or plans on investigating this issue?

I decided to give this a go and forked / hacked together https://shiona.github.io/float-toy/ (sources https://github.com/shiona/float-toy).