shamruk

Results 8 comments of shamruk

My advice is to figure out what has happen before (last 10 seconds): app launched, suspended, released, video played, some ane/native popup was shown...

You can try to add more logs to figure out last events and game state when error occurs

I get much less of this errors with AIR 15 ) Wow, they have released this ^$^% Looks like Adobe doesn't test there builds on android. Seriously, an app with...

Temp walkaround: ``` #if UNITY_IOS [System.Runtime.InteropServices.DllImport("__Internal")] private static extern string GetFbAnonID(); #endif ``` ``` char* GetFbAnonID() { Class FBSDKAppEvents = NSClassFromString(@"FBSDKAppEvents"); SEL anonymousID = NSSelectorFromString(@"anonymousID"); if (FBSDKAppEvents && anonymousID) {...

Could you give a UPM link for v2.6.0-no-edm Like https://github.com/amplitude/unity-plugin?path=/Assets but for v2.6.0-no-edm Or through openupm https://openupm.com/packages/com.amplitude.unityplugin/?subPage=pipelines

@snorrsi https://github.com/amplitude/unity-plugin.git?path=/Assets#v2.6.0-no-edm opens main branch with edm i'll go with creating own fork for now (just merged tag into main there) https://github.com/shamruk/unity-plugin.git?path=/Assets PS also restored asmdef files

@snorrsi Oh, didn't know that, thanks! Anyway, I'll wait asmdef (separate task) fixed before switching to the link. @qingzhuozhen If possible also look into openupm, pipeline looks broken because the...

Had to create asmdef myself. Took me about 1 minute, but should be there in the 1st place. PS if will be fixed, plz add the fix also to v2.6.0-no-edm...