shalfknight
shalfknight
Hello @rumax Introducing timeouts for rendering did not change the behavior at all. We also do not use a special script for simulator generation, we are just using the simulators...
Thank you for testing! On the one side I am becalmed that there is no issue in particular with pixels-catcher 👍 On the other side: It is really strange that...
When using Scarlet, I had to apply this lines in my packaging options: ``` packagingOptions { pickFirst "META-INF/INDEX.LIST" pickFirst "META-INF/io.netty.versions.properties" } ``` Maybe you won't need need the first line...