TUFX
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Textures Unlimited Special Effects
Current theory on the "transparency" issue is that when HDR is enabled, the alpha channel exceeds 1.0 which causes the underlying colors to come out inverted (assuming some kind of...
**Bug** Replication is simple, just enable Ambient Occlusion and zoom into your craft, you've probably seen this before since it's enabled on the default configs. This could be do to...
There are a few ways to make high-res screenshots, and when TUFX is installed some of the cameras seem to just upres their normal image, defeating the purpose. Interestingly the...
Will be based on Bruneton's Improved Scattering. * Rewritten to HLSL * Updated to be made compatible with Post Process Package v2 * Tested to be functional in KSP *...
Because KSPs ocean causes issues with HDR (likely their 'infinite vertex' solution, resulting in degenerate triangles, which are finally causing NANs in the bloom filtering). - [x] Develop screen-space shading...
Yeah, why not. Certainly not going to be fast to work through, but will be interesting to get it functioning. ---- - [ ] Find some method for efficient planet-scale...
Hi, I guess that you already know about this, but after doing testing for all AA effects I have seen that TAA has a nasty land flickering issue. I was...
As the PPPv2 uses some new render pipeline, it may render _before_ Scatterer, and thus would not include Scatterer's effects in its processes. Same thing with EVE. Likely that the...
No clue how to enable this stuff outside of Unity Editor, if it even can be.