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Textures Unlimited Special Effects

Results 30 TUFX issues
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Current theory on the "transparency" issue is that when HDR is enabled, the alpha channel exceeds 1.0 which causes the underlying colors to come out inverted (assuming some kind of...

bug

**Bug** Replication is simple, just enable Ambient Occlusion and zoom into your craft, you've probably seen this before since it's enabled on the default configs. This could be do to...

bug

There are a few ways to make high-res screenshots, and when TUFX is installed some of the cameras seem to just upres their normal image, defeating the purpose. Interestingly the...

bug

Will be based on Bruneton's Improved Scattering. * Rewritten to HLSL * Updated to be made compatible with Post Process Package v2 * Tested to be functional in KSP *...

enhancement

Because KSPs ocean causes issues with HDR (likely their 'infinite vertex' solution, resulting in degenerate triangles, which are finally causing NANs in the bloom filtering). - [x] Develop screen-space shading...

Yeah, why not. Certainly not going to be fast to work through, but will be interesting to get it functioning. ---- - [ ] Find some method for efficient planet-scale...

enhancement

Hi, I guess that you already know about this, but after doing testing for all AA effects I have seen that TAA has a nasty land flickering issue. I was...

question

As the PPPv2 uses some new render pipeline, it may render _before_ Scatterer, and thus would not include Scatterer's effects in its processes. Same thing with EVE. Likely that the...

question

No clue how to enable this stuff outside of Unity Editor, if it even can be.

enhancement