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TAA land flickering (Not a TUFX issue)

Open jrodrigv opened this issue 5 years ago • 1 comments

Hi,

I guess that you already know about this, but after doing testing for all AA effects I have seen that TAA has a nasty land flickering issue.

I was reviewing dozens of issues reported in the PPV2 repository and it seems that it is actually an issue already reported.

It is a pity because in orbit the TAA is the best looking one without any doubt (recommend for fast moving objects which is KSP in a nutshell)

I will try to investigate if there is any possible fix for this but I was wondering that maybe a possible workaround could be to have configuration option to automatically disable/enable depending on the active vessel state

jrodrigv avatar Mar 15 '20 13:03 jrodrigv

I was wondering that maybe a possible workaround could be to have configuration option to automatically disable/enable depending on the active vessel state

Possible, yes. Something I would like to implement and maintain? No. Added complexity that serves no good purpose but to work around an issue that I shouldn't be dealing with in the first place.

(Someone could likely write a third-party mod that interacts with TUFX that would do this; could be quite short and simple. However, I would rather that SQUAD fixes their broken systems, than people spend effort hacking around them)

shadowmage45 avatar Mar 16 '20 15:03 shadowmage45