shadowfox87
shadowfox87
Yes, I can confirm that downgrading the openssl version fixed the issue. You should test it on a pc not mobile.
Will using the dlls from mono/4.5 also allow you to build for Windows x86? Or only 64-bit?
This issue is still prevalent. The game sdk does not work in Windows x86. Hence, any Unity game that uses the game sdk won't work for x86.
It does work. I told you directly but forgot to comment here.
To expand further on what @HKunogi said, The issue is related to Z clipping in 3D space when using Z indices with three decimal places. Specifically, elements with Z values...
Yes, [alphaclip3d.zip](https://github.com/user-attachments/files/15527572/alphaclip3d.zip) When you open the game and start moving the camera around, you'll notice that elements in the foreground sometimes appear and disappear, even though they should remain visible....
> @shadowfox87 You might want to try [4.3.beta1](https://godotengine.org/article/dev-snapshot-godot-4-3-beta-1/) after making a backup of your project, as it comes with [reverse Z](https://godotengine.org/article/introducing-reverse-z/) which greatly improves the usable depth buffer precision. We...
Here, I've attached another MRP where the changing the Rending Priority to 1 will not work. What Kunogi said above is correct. [alphaclip3d.zip](https://github.com/user-attachments/files/15597515/alphaclip3d.zip)
@lyuma Thank you for your thorough reply. Yes, you are correct. Although you solved the MRP using custom AABB, we have to recalculate all this for our actual project which...
I can also reproduce this error. The discord voice overlay widget does not appear but we are able to connect to voice. @msciotti