PeterLiou
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PeterLiou
Hi a question why rgb color need multiply radiance value and not return rgb directly in SpectrumToRGB function? thanks
hi i have questions there is a line of code this.ParticlesPerBatch = (int)(maxParticles \* 0.0128f); how did you derived the 0.0128 value? and what is the "limiter"? i still can't...
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question
1
what's the rounding mode of this half float?